Tuesday, 26 October 2010

Research

The research for the game idea was based around finding a niche market for a game and relating it to games, genres and films, I already like.

The first idea was to have a game based around the Star Wars character Boba Fett. There were several reasons for this:
• He is a well-loved Star Wars character due to the fact he is a bounty hunter, has a jet pack and there is mystery surrounding the character.
• The fact he has weapons and a jet pack would lend itself to similar games.
• The game could take part on familiar world not yet explored in the Star Wars films and other media.

Lots of Star Wars games have been released since the success of the films; the market has been saturated with several types of games except free roam or openworld games.

After some research about the character I discovered there was already a game about Boba Fett called Bounty Hunter realised on the Playstation 1. It’s a 3rd person shooter game with linear level design. You are able to use the jet pack but only to get to ledges you may not be able to via jumping.

The discovery of an existing Boba Fett game lead to the conclusion that the character and star wars premise would not result in an original game idea. However a futuristic openworld game that incorporated a jet pack has not been done before.

The Futuristic city is not an original idea. They have appeared in several different types of media, films like The 5th Element, Star Wars, Judge Dredd and Blade Runner. Literature like Do Androids Dream of Electric Sheep and the comic Judge Dredd are set in futuristic cities.
What is original however is a game that puts emphasis on exploring futuristic cities, like the ones that appear in and are part of popular culture.
Having a game set in a futuristic city that you can explore also fits the self appointed criteria of designing a game that I would like to play.

Game Pitch

The 2nd year of the Game Art and Design course at Norwich College University of the Arts started with a game pitch.

The pitch had to cover game mechanics, story, design, interactivity, platform, audience, music, include artistic and cultural knowledge through referencing film, literature, other games and film.

The game had to be of significant measure as the 2nd project was going to be carrying on the game pitch idea and develop it further.
This guideline steered the game idea to be on a console like the XBox 360 or the Playstation 3 as the games that are released on these consoles tend to be bigger.
It is better to have a large game as you can focus more on specific parts of it if figuring out what work to do becomes an issue.
For example a mini game on the I-Phone may be limiting in certain areas like narrative or inspiration form literature/artists.

Introduction

This blog will be about the game pitch and development of the game concept throughout BA4 for the 2nd year of my game art design course at Norwich College University of the Arts.

It will be firstly be about the work leading up to the game pitch and then will be about the work carried out to develop the game further.