Tuesday, 26 October 2010

Game Pitch

The 2nd year of the Game Art and Design course at Norwich College University of the Arts started with a game pitch.

The pitch had to cover game mechanics, story, design, interactivity, platform, audience, music, include artistic and cultural knowledge through referencing film, literature, other games and film.

The game had to be of significant measure as the 2nd project was going to be carrying on the game pitch idea and develop it further.
This guideline steered the game idea to be on a console like the XBox 360 or the Playstation 3 as the games that are released on these consoles tend to be bigger.
It is better to have a large game as you can focus more on specific parts of it if figuring out what work to do becomes an issue.
For example a mini game on the I-Phone may be limiting in certain areas like narrative or inspiration form literature/artists.

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